using UnityEngine;

namespace UFrame.MapJson
{
    public class PortalInfo
    {
        public int id;
        public Vector3 leavePosition;
        public GameObject leaveGo;
        public float radius;
        // public Vector3 intoPosition;
        // public GameObject intoGo;

        public PortalInfo()
        {
            id = default(int);
            leavePosition = Vector3.zero;
            leaveGo = null;
            radius = default(float);
            // intoPosition = Vector3.zero;
            // intoGo = null;
        }
    }

    public class PortalJsonInfo
    {
        public int id;
        public MyVector3 leavePos;
        public double radius;
        public MyVector3 intoPos;
    }

}

